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Why Early Access? “Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most.

Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.” Approximately how long will this software be in Early Access? “Until about early 2017.” How is the full version planned to differ from the Early Access version? “The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.” What is the current state of the Early Access version? “The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application.

Everything required for a first release is available and the application should be working well.” Will this software be priced differently during and after Early Access? The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.” How are you planning on involving the Community in your development process? “The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of. Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”. Follow-upBy now I received 100 reports but also a number of 'Steam ticket' errors.

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I have tried to fix this, but if this is still no good, I'll need to get in touch with Valve about it first. Hey all, This update will attempt to reduce the difficulty of browsing the Steam Workshop to find something you like. There is only one Workshop where everyone shares their creations, but with this many uploads, it becomes increasingly difficult to moderate using Steam's built-in tools and environment. Therefore I have built a new custom system to report and moderate the Workshop and a new filter system to handle suggestive content. Content RatingThe rating system will make it possible to tag suggestive uploads to ignore them. By default they are not shown in the browser unless you enable the option.

Of course all existing suggestive uploads need to be reported first in retrospect and properly tagged. I have derived the ratings by looking at other products on Steam. It goes without saying that I have no interest in setting a precedent by being more lenient than other community hubs or more restrictive than it is necessary. Tagging something as 'Mature' although it is actually harmless won't get you into trouble, but tagging something obscene as 'Everyone' will have consequences. Please respect that there are different audiences, some who do want to see these things and some who do not.

There is also a new genre tag for 'Sports' and a few new genres that are meant to further help filtering suggestive uploads that have been submitted already, including 'Girls', 'Guys'. Browser ImprovementsThe entire window can be turned transparent now: You can directly load playlists or add wallpapers by drag & drop (although still only each wallpaper once for now): When creating new wallpapers, they will automatically show up in the browser without re-opening the window. The editor also has an 'apply wallpaper' button now which will open/control the browser and select the wallpaper from the editor: I created a rough roadmap for pending features for anyone who is interested. If this new report system and filtering brings improvements to the current situation, I can hopefully focus more on the app itself again. There was also a problem with the shake effect having black screen flashes on Intel GPUs, due to improper driver optimizations by Intel.

The shader now avoids running into this, but it needs to be re-imported into wallpapers. Simply adding the effect somewhere and removing it again will import the new files automatically and fix all existing shake effects in the wallpaper. Full changelog. Additions. Added in-app report system. Added content rating filter system. Added tags: Sports, Girls, Guys.

Made playlist menu always show up so you can load and add more easily, added drag & drop. Added apply wallpaper button to browser. Made browser dynamically detect newly created wallpapers and show them without restart. Added opacity setting to browser. Added Steam cleanup that deletes empty folders when the browser is opened, after Steam connected and only if there are no active downloads. Added filter count to browser if any filter is active to make it more obvious that a filter is active. Fixes.

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Disabled safe start when auto starting since Windows just doesn't shut the program down gently on some PCs which I should have expected because Windows. Fixed shake shader causing black flashes on Intel GPU because of bad Intel Math driver optimizations. (Wallpapers need to be updated with the shader though. Open it in the editor, add the shake effect somewhere, remove it again, publish.). Fixed scene properties loading after scheme color is read. Fixed editor stream window sometimes failing to allocate memory because the program renders too fast.

Fixed maximized playback option being reverted. Potentially fixed wallpapers not closing/reloading properly when fullscreen 'stop' is used. Follow-up update 1.0.981The wallpapers should not occasionally be covering the icons anymore with this version on PCs that had this issue. Hey all, A new update for Wallpaper Engine has been released that adds folders to the browser, easier handling of local files, an alternative video player (for 4k on Windows 7), more UI skins, auto muting when other applications play audio and a number of bug fixes.

Also, I plan to remove some legacy code in the next patch: if you haven't directly opened Wallpaper Engine since a few (6) months, please make sure to open it with this patch and change the wallpaper once. Otherwise you might lose settings in the next patch - not in this one yet, this one is still backwards compatible with the old settings system as before! Safe StartShould Wallpaper Engine crash due to the currently selected wallpapers, it will not load them when started the next time and give you the option to try reloading them or change them first: Unfortunately, Microsoft has broken the HEVC video module on Windows 10 during the Fall Update which makes the application crash without error if you had an HEVC video selected before and start it through Steam. To fix this, you have to open the offending file in the Movies & TVs app, then Windows seems to fix whatever broke during the Fall Update, more instructions. Next UpdateFor the next patch I will at least integrate the official FBX importer and see how much I can continue with skeletal animations. There have also been a number of monetized submissions that I have never gotten around to accept yet.

Regarding application submissions, please make sure that they work well together with the pausing system in Wallpaper Engine (i.e. No global Windows hooks or anything that could stall explorer), this patch improves support for Unity and especially version 2017.2, so perhaps the existing issues have been resolved already. Full changelog. Additions.

Added option to track hours when starting through Steam by adding '-steamtrackhours' start parameter. Added new DirectShow LAV video rendering framework as alternative to Media Foundation. Added folders to browser. Added multi-select to browser (CTRL+click, CTRL+A, selection rectangle).

Added support for DEL key to remove wallpapers. Added video auto mute when other programs play audio (only MF and DirectShow videos). Added video volume fade when pausing or muting (only MF and DirectShow videos). Added reload button to Steam Workshop server error message. Added native thumbnail generation for local files. Added safe mode that starts the program without wallpapers should it have crashed before. Added d3dcompiler43.dll to initial system module validation.

Added bitness check to system module validation to show proper paths on 32-bit systems. Added warning when high-contrast mode is enabled while WE is running. Added a number of new extra skins for the achievement and made dark skin always available.

Added play in window option for streamers. Fixes.

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Fixed auto start state not always reflecting actual setting in Windows. Fixed web wallpapers restarting while editing text in the editor and causing focus loss. Fixed in-memory video loader crashing with WMV files. Fixed random 'desktop not available' error when opening the Windows file dialog (maybe).

Fixed shake render glitch on Intel GPUs. Fixed Windows 7 compatibility mode sometimes breaking down when fullscreen games disable Aero or remove the icon windows.

Fixed application wallpapers not working right with Unity 2017.2. Fixed wallpapers in playlist sometimes repeating too soon (hopefully). Fixed black borders on GIFs that are translucent at their boundaries. Fixed bloom settings not applying in 2D scenes with Dx11.

Fixed fullscreen image layers being rendered incorrectly after screen size changed. About This Software Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!.

Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize your wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse.

Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3. Support for multi monitor environments.

Wallpapers will pause while playing games. Create your own wallpapers with the Wallpaper Editor.

Animate new live wallpapers from static images or import HTML or video files for the wallpaper. Use the Steam Workshop to share your wallpapers. Wallpaper Engine can be used in parallel to any other Steam game or application. Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required. The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures.

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Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice. Copyright © 2016 Kristjan Skutta Royalty free music used in trailer: Ooh Hey by Audionautix is licensed under a Creative Commons Attribution license (Night Rave by Audionautix is licensed under a Creative Commons Attribution license (Artist: Exit the Premises by Kevin MacLeod is licensed under a Creative Commons Attribution license (Source: Artist: http://incompetech.com/.