Released March 26, 2008 Runtime 25 minutes School Days ( スクールデイズ, Sukūru Deizu) is a Japanese developed by, released on April 28, 2005 for as an. It was later as a and for the (PS2) and (PSP). The story, a dramatic, follows Makoto Ito, a high school student who becomes the ambivalent love-interest of several girls during his second term, and the effects this has on himself and his relationships with other characters. Though the game requires little interaction from users, School Days engages the player through a plot that they are given opportunities to change the course of during play.
The game concludes with an ending specific to the outcome of the story, some of which became notorious for their. 0verflow announced work on School Days in October 2004 and marketed it through public venues that showcased the game's innovative use of -like cinematics and voice. The game ranked as the best-selling visual novel in Japan for the time of its release, continuing to chart in the national top 50 for nearly five months afterward. 0verflow would then go on to produce including a of the original story called, and a story called. Another spin-off, has been developed by Klon for the. School Days was remastered as School Days HQ on October 8, 2010 and localized in North America on June 27, 2012.
The original game was officially discontinued April 21, 2011. Following the game's release, School Days made several transitions into other media. The original story was adapted into a and serialized in the magazine; it was later published into two volumes., and were also published, as were and several albums of music. An animated television series, two single releases, and a were also produced, the first of which became a precursor for an when its finale was pulled from broadcast. Example of a selection screen from the North American release of School Days HQ.
Here, Kotonoha has asked Makoto a question. Players may choose one of the available options or none at all. As a visual novel, School Days contains extremely minimal gameplay. The game's core onscreen presentation is composed of scenes that are viewed from a mostly third-person perspective. At predetermined intervals, the game pauses, and players are presented with one to two responses or actions relevant to the scene in progress to make, or not make, on behalf of characters. Each selection branches the game's progress up to that point in an alternate direction, while also causing the player's love toward a character to blossom, plateau, or diminish, thus providing for a nonlinear storytelling experience.
Being an erotic title, relationships between characters may become sexual; scenes of this kind depict a varying combination of, masturbation, oral sex and intercourse. Genitalia are in the original Japanese releases, but the Western release of School Days HQ is uncensored. Sex scenes are omitted from the PlayStation 2 and PlayStation Portable ports of the game. Each route the game takes invariably concludes with an ending specific to the choices made up to that point. Depending on these choices, the outcome of the story will either be good or bad. School Days became popularly known for its bad endings, which depict the deaths of characters.
Home Forums PC, Console & Handheld Discussions Sony PSP Discussions PSP - Hacking & Homebrew Gakuen k wonderful school days English transalation (links below) Discussion in ' PSP - Hacking & Homebrew ' started by AbuSenpai, Apr 16, 2016. Is there English Subtitles patch for School Days Game? I have the game in ISO file and I downloaded the update 1.11. Is there English Subtitles patch for Summer Days Game? School Days Game for PC English Patch? English subtitle version of School Days? More questions. Quote: High school student Makoto Itou first notices Kotonoha Katsura at the start of his second semester, freshman year. Immediately, he becomes entranced by her beauty, but his bashfulness doesn't allow him to approach her, even though they ride the same train every day. Instead, he snaps a photo of.
In one ending titled 'The Bloody Conclusion', a character's neck is slit open with a, causing her to collapse and die in a fountain of blood to the manic laughter of her assailant. In another called 'Eternally', a character commits suicide leaning over and falling off the roof of a school, landing headfirst on a sidewalk to the horror of other characters. The game's good endings, by contrast, depict the well-being of characters and their relationships. In the ending 'Christmas Eve', a couple share an embrace in a hotel room as snow falls around a surrounding cityscape.
In another titled 'Two Lovers', a pair of characters agree to have a relationship with the male lead instead of rivaling with each other. Because of the numerous that can be achieved, players who wish to watch additional endings and sex scenes will have to play through the game more than once. Unlike traditional visual novels that consist of static characters with subtitled dialogue, School Days is unusual in that it incorporates motion and voice, making it reminiscent of an animated series. Cinematics naturally play on their own, and players are afforded the ability to pause, fast-forward, and even skip those they've seen before. Male and female voices can be muted, subtitles can be turned on or off and the game can be played from a window or fullscreen ratio.
Progress can be saved at any time in up to 100 slots and loaded from either the main menu or during play. See also: School Days focuses on the life of Makoto Ito, a first-year high school student living with his divorced and mother in the fictional city of Haramihama.
During his second term, he becomes infatuated with Kotonoha Katsura, a soft-spoken schoolmate who shares train rides with him to and from campus. When his homeroom seating plan is rearranged, he becomes acquaintances with Sekai Saionji, an upbeat girl who takes a special interest in his newfound crush, befriending the two and providing them the grounds to meet. In spite of her triumphant efforts however, Sekai becomes jealous of the new couple, having developed feelings for Makoto herself.
Development School Days was 0verflow's tenth game to develop. News of School Days first surfaced on October 5, 2004 when 0verflow posted a link to the game's then-live website and development log on their official site. In the blog, 0verflow revealed that School Days had been in pre-production for roughly two years and would be a fully animated game. Updates on the development of the game were scheduled for Tuesdays and Fridays, and the company encouraged fans to attend Dream Party 2004, an upcoming anime convention at in, on October 11, where it would make its first public showcase of the game and characters. A follow-up of the venue was made on October 15. Toward the end of the month on October 26, 0verflow posted that new information about School Days would be circulated in the November issue of Tech Gian, an adult magazine published. Promotion for the game began shortly after.
In a November 6 development post, 0verflow announced that it was planning a public screening of new game material, but was experiencing difficulty acquiring space for it. The company had initially chosen to have the venue in but was unable to find a retailer willing to host it, prompting a visit to the following week. News that the game would contain music by artists such as, and was posted on November 30, along with a release date change to February 25, 2005.
On December 28, 2004, 0verflow released a public trial of School Days and announced that the company would be attending 67 at Tokyo Big Sight from December 29 to 30, handing out to the first 50 visitors to their booth. Two months later, on February 2, 2005, the company announced that the game had been postponed again to April 28. From April 5 to April 8, 0verflow concluded their development log with comments from, Kaname Yuzuki, Tatsuya Hirai, Hikaru Isshiki and Hana Yamamoto, the respective voices of Kotonoha, Sekai, Makoto, Otome, Hikari and Setsuna. To address bugs that were later found in the game, 0verflow released a patch to bring School Days to a stable build of 1.11. On June 26, 2007, 0verflow and Lantis-net radio began to air an internet radio drama called 'Radio School Days'. Broadcasts finished up March 28, 2008 with 39 episodes aired.
On April 21, 2011, 0verflow announced via their blog that support for School Days was being discontinued. Release history School Days was to three other platforms. The first of these was by AiCherry, an developer, who announced on August 20, 2007 that it had picked up the game for development, releasing it as a four disc on September 28.
That same year, on August 31, posted a link on their blog to the official website of School Days L×H, a (PS2) port in development by Guyzware, that would be edited of explicit sexual content. The game was released on January 17, 2008 and assessed by the (CERO), Japan's primary, receiving a 15-years-or-older 'C' rating for sexual themes and profanity. The third and final port was developed by PalaceGame for the (PSP).
After postponing the game on May 11, it was released as four on June 30, 2010. 0verflow opened what would become the homepage for School Days HQ on May 21, 2010, a remastering of the original game initially scheduled for release in August. The site was finished June 3, and on July 16, the game was postponed to September 24. A trial was publicly released for download on August 7, and from August 20 to September 28, 0verflow promoted the game. Customers who had purchased the original School Days would be given the opportunity to upgrade to HQ for a fee until October 11, by either mailing in their game disc or visiting stores in Akihabara, Osaka or Nagoya. Distributors offered collectable phonecards for reservations, and after a second date change on September 10, the game was released October 8. On March 3, 2011, 0verflow acknowledged, an unofficial group, who had reportedly begun School Days in April 2006.
Partnering with American distributor, School Days HQ, uncensored in English, was announced for a North American release on March 11, 2011. Development instead continued into 2012, and on May 18, JAST announced that the company had begun taking pre-orders for the Collector's Edition, a bundled release of the game packaged with a keychain and mousepad. The company announced weeks later on June 1 that School Days HQ had. Following news on June 26 that the company would exhibit the game at 2012, JAST made an update to the June 1 announcement that School Days HQ had begun shipping. The downloadable version of the game was later released on August 6.
Sales In a national sales ranking of in PCNEWS, a now-defunct Japanese, School Days premiered as the number one game sold for the second half of April 2005, the second and seventeenth for the first and second halves of May, the fifth and twenty-sixth for the first and second halves of June, and twenty-seventh for the first half of July. The School Days renewal edition, released a week after the previous ranking, continued to chart on behalf of the game; it ranked as the thirty-third most sold game for the second half of July, before ending as the thirty-fifth and forty-ninth for the first and second halves of August. Getchu.com, a major distributor of visual novels and domestic anime products, recorded similar sales. School Days for Windows premiered as the number one game sold for the month of its release, and seventh most for May, ranking as the number one game sold for the first half of 2005 and ninth for the year. The following year, the School Days renewal edition charted as the twentieth most sold game for July 2007, dropping to thirtieth from August to October. School Days HQ ranked as the sixth most sold game for October 2010 but failed to chart thereafter. According to, a video gaming news site, School Days L×H ranked as the number one PlayStation 2 game sold for January 2008.
Media Related visual novels 0verflow developed several visual novels related to School Days, sharing the same universe. Prior to the development of School Days, 0verflow developed the Radish Vacation visual novel series. The first is Snow Radish Vacation released on December 28, 2001, followed by Summer Radish Vacation on April 1, 2003 and finally Summer Radish Vacation 2 on August 13, 2004. A titled, was released on June 23, 2006, retelling the original game during summer vacation and from the perspective of Setsuna Kiyoura. Unlike its predecessor, however, Summer Days was almost universally panned for its heavily bugged state, loads of patches, and recall.
Another spin-off titled was released on March 19, 2010. Set in the same continuity as School Days, Cross Days follows the life of another protagonist, Yuuki Ashikaga, a high school freshman who also finds himself caught between the affection of two girls, Roka Kitsuregawa and Kotonoha Katsura, during his second term at Sakakino Academy. The game also features scenarios, during which Yuuki as a maid. 0verflow released Shiny Days on February 2, 2012 which establishes a solid link between the Days series and Radish Vacation series. A third spin-off, was developed for the and was released in Japan on July 3, 2014.
The game, developed by Klon, focuses on Makoto and the girls becoming trapped on a remote island and includes elements. Manga Based on the story of the original game, School Days was reimagined as a, illustrated by Homare Sakazuki and serialized in the magazine from May 26, 2006 to September 26, 2007. On July 12, 2007, 0verflow announced that the manga had been collected into its first volume, comprising five chapters set to be released on July 26. Later that year, the second and final volume, comprising the remaining seven chapters, was released on November 26.
Release date ISBN 1 July 26, 2007. 'Two People and One Person' ( フタリとヒトリ, 'Futari to Hitori') ~fall down~. 'Slanted Words' ( 歪むコトバ, 'Hizumu Kotoba') ~period~. 'The Couple's World' ( 二人のセカイ, 'Futari no Sekai') ~world's end~ Various artists also produced short manga of School Days that were compiled into two. The 'School Days Comic Anthology' was released by on October 25, 2005 under their P-mate Comics, containing nine short manga by individual artists. On February 25, 2008, printed the 'School Days Kotonoha Anthology' under their DNA Media Comics imprint, a collection of manga primarily featuring the character Kotonoha Katsura. Books and publications In addition to the manga, School Days was adapted into other print media.
The first of these was the 'School Days Visual Guide Book' published by on September 16, 2005, an of character illustrations, and a of the choices and corresponding scenes in the game. Separate editions for the anime television series and Playstation 2 game were also published, on December 1, 2007 and March 21, 2008, respectively.
Collections of production work from the Windows game such as character and environment art, screenplay, artist commentaries and all manufactured promotional items were collected in the 'School Days Official Visual Art Works' ( School Days 公式ビジュアル・アートワークス, School Days Koushiki Bijuaru Atowa Kusu) on December 16, 2005 and also featured in the 'SummerDays & School Days Visual Collection' on August 31, 2006. The first of four, all illustrated by Junji Goto, was written by Ryuna Okada and printed by Harvest Publishing under their Harvest Novels imprint. Released on December 1, 2005, 'School Days: Sekai Hen' ( School Days 世界編) retells the original story from the perspective of Sekai. Okada would follow up the book with 'School Days: Kotonoha Hen' ( School Days 言葉編) on January 1, 2006, switching to the perspective of Kotonoha. Two light novels were also published by Jive, the first of which was written by Takuya Baba, 'School Days: Kimi to Iru, Sora' ( School Days 君といる、空) and printed on December 16, 2005, and a second by Hiro Akiduki, 'School Days: Innocent Blue', released on April 28. See also: School Days was adapted into a twelve-episode television series.
Concrete news of this first appeared on June 1, 2007, when 0verflow announced via its blog that the show's official website had gone live. Stations participating in the broadcast included, and, the premiere of which would air on TV Kanagawa on July 3. The anime was aired until September 27 and finished its broadcast on AT-X. From September 26, 2007 to February 27, 2008, the series was compiled into six limited and regular edition. TNK also produced two episodes of School Days. The first, titled 'Valentine Days', was bundled with limited edition copies of School Days L×H, and features an unrelated comedic romp through as Kotonoha, Sekai, and Otome try to give Makoto. The second, 'Magical Heart Kokoro-chan', jaunts the series into territory, portraying Kokoro Katsura as the superheroine Magical Heart; it was released on March 26, 2008.
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Scene: Eienni ( 永遠に) 'Eternally'. (2005-04-28). School Days (in Japanese). Scene: Kurisumasu Ibu ( クリスマスイブ) 'Christmas Eve'. (2005-04-28). School Days (in Japanese). Scene: Futari no Koibito ( 二人の恋人) 'Two Lovers'.
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School Days Official Visual Art Works. Hanley, Andy (June 8, 2009).
UK Anime Network. Retrieved August 26, 2016.
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Jones, Tim (March 25, 2010). THEM Anime Reviews. Retrieved August 26, 2016. Further reading.
Martin, Theron (July 13, 2014). Anime News Network. Beveridge, Chris (May 9, 2012).
The Fandom Post. External links.